Street Fighter V Arcade Edition has just released 3 new DLC characters including Lucia who has multiple V-Trigger's. I show how to her best combos including hit-confirms and punishes. Some beginner and advanced but I mostly aim for damage. This tutorial guide covers the combos step by step.
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = EX Version
S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
xx = Cancel
/ = Means "Or"
+ = Same time
~ = Right after the other
Performed & Edited by Mir
Every combo marked with an asterisk can be cancelled into critical art *
UNIVERSAL V-TRIGGER COMBOS
s.lk xx VT, s.mp, c.hp xx qcf p-p, c.lp xx dp mk/VS *
s.lp xx VT, c.lp xx dp mk/VS *
s.lp-lk-mk-hk xx VT, VS * (dp.mk in the corner)
s./c.mp (far) xx VT, c.mk xx qcf p-k
[any medium or heavy starter] xx VT, s.hp xx qcf p-p, c.lp xx dp mk/VS *
s.mp, c.mk xx VS xx VT, c.mk xx qcf p-k
[any starter] xx VS xx VT, (s.mp), c.mk xx qcf p-k
s.hk CC xx VT, dash s.hp xx qcf p-p, c.lp xx dp mk/VS *
V-TRIGGER 1
V-Trigger Activation
[VS consumes no v-gauge during VT1]
s.lk xx VT, s.mp, c.hp xx qcb k, dp k/VS *
s.lp-lk-mk-hk xx VT, dp k/VS *
s./c.mp (far) xx VT, c.mk xx qcb k, dp k/VS *
[any medium or heavy starter] xx VT, s.hp xx qcb k, dp k
s.mp, c.hp xx qcf k-mk xx VT, walk c.mk xx qcb k, dp k
[any starter] xx qcf k-k xx VT, walk s.hp xx qcb k, dp k/VS *
s.mp, c.mk xx VS xx VT, c.mk xx qcb k, dp k/VS *
[any starter] xx VS xx VT, (s.mp), c.mk xx qcb k, dp k/VS *
s.hk CC xx VT, dash s.hp xx qcb k, dp k/VS *
[various amounts of v-gauge consumption]
[any starter] xx qcf pp-p/VS xx VT, s.hp xx qcf p-p, c.lp xx VS
[any starter] xx qcf pp-p/VS xx VT, s.hp xx qcf p-p, c.lp xx dp k
[any starter] xx qcf pp-p/VS xx VT, s.hp xx qcb k, dp k
[any starter] xx qcf pp-p/VS xx VT, s.hp xx qcb k, qcf k-hk, qcf p-k
[corner][any valid starter] xx VT, s.hp xx qcf k-mk, c.mk xx qcb k, dp k/VS *
[corner][any valid starter] xx VT, s.hp xx qcf k-mk, c.mk xx qcb k, qcf k-lk, qcf p-k/VS *
V-Trigger Active
[VS consumes no v-gauge during VT1]
s.mp, c.mk xx qcb k, dp k/VS *
s.mp, c.hp xx qcf p-p, c.lp xx dp mk/VS *
s.mp, c.hp xx qcb k, qcf k-hk, qcf p-k
s.mp, c.hp xx qcb k, qcf pp-k/VS
[corner] s.hp xx qcf k-lk, s.hp xx qcb k, dp k/VS *
[corner] s.hp xx qcf k-lk, s.hp xx qcb k, qcf k-lk, qcf p-k/VS *
[corner][stun combo example] qcf k-lk, j.hk, s.hp xx qcf k-lk, s.hp xx qcb k, qcf k-lk, qcf p-k/VS *
V-TRIGGER 2
V-Trigger Activation
s.lp xx VT, c.lp xx VS xx HP+HK xx qcb hk, dp hk/VS *
s.lk xx VT, s.mp, c.hp xx qcf p-p, c.lp xx VS xx HP+HK xx qcb hk, dp hk/VS *
s./c.mp (far) xx VT, c.mk xx VS xx HP+HK xx qcb hk, dp hk/VS *
[any heavy starter] xx VT, s.hp xx qcf p-p, c.lp xx VS xx HP+HK xx qcb hk, dp hk/VS *
s.mp, c.mk xx VS xx VT, c.mk xx VS xx HP+HK xx qcb hk, dp hk/VS *
[any starter] xx VS xx VT, (s.mp), c.mk xx VS xx HP+HK xx qcb hk, dp hk/VS *
s.hk CC xx VT, dash s.hp xx qcf p-p, c.lp xx VS xx HP+HK xx qcb hk, dp hk/VS *
V-Trigger Active
s.lp-lk-mk-hk xx HP+HK xx qcf p-k/VS *
[any starter] xx HP+HK xx qcf p-k/VS *
[any starter] xx HP+HK xx qcb hk, dp hk
[any starter] xx HP+HK xx qcf kk-mk (kk-lk in the corner), qcf p-k
[any starter] xx HP+HK xx qcb kk, qcf p-k
[corner][any starter] xx HP+HK xx qcb hk, qcf k-hk *
[corner][stun combo example] qcf k-lk, j.hk, s.hp xx qcf k-lk, c.mk xx VS xx HP+HK xx qcb hk, qcf k-k *
[corner][stun combo example] qcf k-lk, j.hk, s.hp xx qcf p-p, c.lp xx VS xx HP+HK xx qcb hk, qcf k-k *
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LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = EX Version
S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
xx = Cancel
/ = Means "Or"
+ = Same time
~ = Right after the other
Performed & Edited by Mir
Every combo marked with an asterisk can be cancelled into critical art *
UNIVERSAL V-TRIGGER COMBOS
s.lk xx VT, s.mp, c.hp xx qcf p-p, c.lp xx dp mk/VS *
s.lp xx VT, c.lp xx dp mk/VS *
s.lp-lk-mk-hk xx VT, VS * (dp.mk in the corner)
s./c.mp (far) xx VT, c.mk xx qcf p-k
[any medium or heavy starter] xx VT, s.hp xx qcf p-p, c.lp xx dp mk/VS *
s.mp, c.mk xx VS xx VT, c.mk xx qcf p-k
[any starter] xx VS xx VT, (s.mp), c.mk xx qcf p-k
s.hk CC xx VT, dash s.hp xx qcf p-p, c.lp xx dp mk/VS *
V-TRIGGER 1
V-Trigger Activation
[VS consumes no v-gauge during VT1]
s.lk xx VT, s.mp, c.hp xx qcb k, dp k/VS *
s.lp-lk-mk-hk xx VT, dp k/VS *
s./c.mp (far) xx VT, c.mk xx qcb k, dp k/VS *
[any medium or heavy starter] xx VT, s.hp xx qcb k, dp k
s.mp, c.hp xx qcf k-mk xx VT, walk c.mk xx qcb k, dp k
[any starter] xx qcf k-k xx VT, walk s.hp xx qcb k, dp k/VS *
s.mp, c.mk xx VS xx VT, c.mk xx qcb k, dp k/VS *
[any starter] xx VS xx VT, (s.mp), c.mk xx qcb k, dp k/VS *
s.hk CC xx VT, dash s.hp xx qcb k, dp k/VS *
[various amounts of v-gauge consumption]
[any starter] xx qcf pp-p/VS xx VT, s.hp xx qcf p-p, c.lp xx VS
[any starter] xx qcf pp-p/VS xx VT, s.hp xx qcf p-p, c.lp xx dp k
[any starter] xx qcf pp-p/VS xx VT, s.hp xx qcb k, dp k
[any starter] xx qcf pp-p/VS xx VT, s.hp xx qcb k, qcf k-hk, qcf p-k
[corner][any valid starter] xx VT, s.hp xx qcf k-mk, c.mk xx qcb k, dp k/VS *
[corner][any valid starter] xx VT, s.hp xx qcf k-mk, c.mk xx qcb k, qcf k-lk, qcf p-k/VS *
V-Trigger Active
[VS consumes no v-gauge during VT1]
s.mp, c.mk xx qcb k, dp k/VS *
s.mp, c.hp xx qcf p-p, c.lp xx dp mk/VS *
s.mp, c.hp xx qcb k, qcf k-hk, qcf p-k
s.mp, c.hp xx qcb k, qcf pp-k/VS
[corner] s.hp xx qcf k-lk, s.hp xx qcb k, dp k/VS *
[corner] s.hp xx qcf k-lk, s.hp xx qcb k, qcf k-lk, qcf p-k/VS *
[corner][stun combo example] qcf k-lk, j.hk, s.hp xx qcf k-lk, s.hp xx qcb k, qcf k-lk, qcf p-k/VS *
V-TRIGGER 2
V-Trigger Activation
s.lp xx VT, c.lp xx VS xx HP+HK xx qcb hk, dp hk/VS *
s.lk xx VT, s.mp, c.hp xx qcf p-p, c.lp xx VS xx HP+HK xx qcb hk, dp hk/VS *
s./c.mp (far) xx VT, c.mk xx VS xx HP+HK xx qcb hk, dp hk/VS *
[any heavy starter] xx VT, s.hp xx qcf p-p, c.lp xx VS xx HP+HK xx qcb hk, dp hk/VS *
s.mp, c.mk xx VS xx VT, c.mk xx VS xx HP+HK xx qcb hk, dp hk/VS *
[any starter] xx VS xx VT, (s.mp), c.mk xx VS xx HP+HK xx qcb hk, dp hk/VS *
s.hk CC xx VT, dash s.hp xx qcf p-p, c.lp xx VS xx HP+HK xx qcb hk, dp hk/VS *
V-Trigger Active
s.lp-lk-mk-hk xx HP+HK xx qcf p-k/VS *
[any starter] xx HP+HK xx qcf p-k/VS *
[any starter] xx HP+HK xx qcb hk, dp hk
[any starter] xx HP+HK xx qcf kk-mk (kk-lk in the corner), qcf p-k
[any starter] xx HP+HK xx qcb kk, qcf p-k
[corner][any starter] xx HP+HK xx qcb hk, qcf k-hk *
[corner][stun combo example] qcf k-lk, j.hk, s.hp xx qcf k-lk, c.mk xx VS xx HP+HK xx qcb hk, qcf k-k *
[corner][stun combo example] qcf k-lk, j.hk, s.hp xx qcf p-p, c.lp xx VS xx HP+HK xx qcb hk, qcf k-k *
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