Using Mesh to MetaHuman in UE | Unreal Engine

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In this tutorial, Senior Technical Product Manager Raffaele Fragapane takes you through the process of turning your own custom scan, sculpt, or model into a MetaHuman using the Mesh to MetaHuman feature in the new MetaHuman Plugin for Unreal Engine. He also covers further refining your MetaHuman in MetaHuman Creator. Download the plugin here: http://www.unrealengine.com/marketplace/product/metahuman-plugin
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